I usually start with exporting the animation as a .mov file out of AE at the lowest filesize/compression I can while still keeping a nice image. I’m not really sure if this step does anything to to help the quality of the gif in the end, but I do it by habit now. Then I use the .mov file in photoshop to Save for Web. These are the settings I usually use! I try to keep it on No Dither to avoid the grainy feeling.
My stuff does still lose a bit of quality like you can see in the comparison but because I use a lot of textures in the shading of my characters it kind of hides the compression! Tumblr’s gif limit is so small though, sometimes the grain is unavoidable if you want to keep the file size down.
This gif was pretty much murdered by the file size limit.
I JUST SAW THIS
Ahh thank you!! :D Totally try it out, its a lot of fun!
It’s just time consuming like any process would be. Rigging always seems to be a long process (3d and 2d) because its a lot of testing and trial/error throughout. Every time I get one controller done, I need to make sure it works right with the other parts, make sure nothing is exploding or controlling the wrong things etc. But its worth it to test as you rig. I totally broke my rig by accident a few times while putting together beans just from stupid mistakes (or coding decides its gonna be lame and not work) .
It also depends on the character! My other animations I tended to simply animate the puppet pins themselves. The kermit animation I did was only a few layers, and I only rigged the hands/body to move with puppet pins. Everything else was just animating rotates and some warping effects. Because Beans is one of my more complicated characters, and because I’ve learned a lot more about AE i wanted to try to put as many controls in as possible for some really sweet animations :D